Here is what I learned in the material editor in 3D Max. So I started opening the material editor. And use render scanline, then I choose a cylinder and diffuse color. And the specular color and highlights. I chose purple for my cylinder and aqua blue for my lighter. For my Owl Box, I started to find a photo I liked, so I thought, Why not a snow owl? So I put it in Photoshop and edited it with a black and white adjustment layer and another layer with color. Then I bump it and put it into Bitmaps. I put one color in diffuse and the other in bump; after that, I rendered and bumped it just right, and it came out right. The last one was multi/sub-object, where I start with a box and add two faces on each side of the box. Then I go to material edit and add multi/sub-object and get 4 standard (legacy). I choose different colors for each of them, and I go to edit poly and change the color faces on each side. And that's my project, and I'm looking forward to more projects.
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March 2024
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